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1. HappyD+(OP)[view] [source] 2023-10-13 02:41:16
I said it on here before. I used to be the king of macaroni code. Tiny pieces of spaghetti code - fast running that barely made sense. The technical debt stacked up really quickly but it ran damn fast and got the job done. Kind of stuff that would make people say "How the heck does that work? That is fast though!".

It is a problem of being self taught on projects that only I would use, you would learn some very bad habits. Would also mean making code that you would look back on a few months later and have no idea what you were doing.

If it was for anything other than video games pre-online era, I fear the kind of damage it could have done. It was putting pixels on screen, not running online data bases or via monetary systems.

To that I say, I like the Ps2's/Gamecube memory systems that kind of didn't give a damn how many pointers you threw at it. I would also like to say I learned not to do this, I did not. I just don't code any more.

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