zlacker

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1. briHas+(OP)[view] [source] 2023-10-13 02:01:49
I agree with your analogy, but for a large team, you can't ignore the 'broken window theory' [1] as it applies to code quality. If the codebase is messy and inconsistent, even in those 'hidden' files, developers are going to be less inclined to implement their new feature(s) with any consistency or quality. "I'll just hack this thing in here, since we really need to rewrite this entire module anyway; we'll clean it up then..."

[1] https://en.wikipedia.org/wiki/Broken_windows_theory

replies(1): >>johnny+fb
2. johnny+fb[view] [source] 2023-10-13 03:45:54
>>briHas+(OP)
You can also lack the authority depending on the codebase and seniority. I still freshly remember a one line fix in a large game codebase I could have fixed right then and there, but had to simply file a bug for because that part of the codebase was managed by some other studio.
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