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1. theori+(OP)[view] [source] 2023-08-07 09:34:04
Ready an action could get really complicated from a design perspective, but I really miss the "dodge" action. It would've been easy to integrate and support offensive play. I use it in the tabletop often when I play tank characters to hold chokepoints. Interested in the reason why they don't have it, maybe some EA players involved in the feedback process know why?
replies(2): >>wlesie+Gx >>tstrim+8U
2. wlesie+Gx[view] [source] 2023-08-07 13:41:44
>>theori+(OP)
Agreed on the dodge action, that's also a great default to have around too when you can't find something useful to do.

As far as readying an action, at minimum it could work like XCOM's "Overwatch" action, targeting the first enemy you see within range.

But it would be nice to give you a choice of targeting options so that you can designate a smaller area, just in case that's useful. But fine leave it as "first enemy in this area" instead of trying to give you full pencil and paper D&D flexibility. There is a UI for picking between options in an action, such as Enhance Ability needing you to pick an ability.

3. tstrim+8U[view] [source] 2023-08-07 15:22:59
>>theori+(OP)
If it's limited to readying an attack, it would look like pretty much all the tactical games which have an "overwatch" mode. They already have most of the logic they need with attacks of opportunity. Just need a slightly different trigger.
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