zlacker

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1. 59nadi+(OP)[view] [source] 2023-08-06 19:18:07
I searched for "multiplayer" here just to see if maybe I was mistaken about this game; number of players is not a super meaningful stressor on a system when you're not providing a whole slew of live services and simulation, so I was wondering what the point of mentioning the 700k user count was.

700k players when you:

- Don't run your own game update distribution/patcher

- Don't provide real-time chat

- Don't run your own arbitration (what's the point if mostly everything is P2P/high trust sessions and cooperative?)

- ...

700k players is great for them and by all accounts they seem to have done a great job overall, but it's a far cry from League of Legends or even DotA2 in terms of system stress.

replies(1): >>strken+EH
2. strken+EH[view] [source] 2023-08-06 23:52:44
>>59nadi+(OP)
Even if you're just doing NAT holepunching and orchestrating some P2P sessions, if you get 700% of your expected load and still stay online then good for you.
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