zlacker

[parent] [thread] 2 comments
1. tl+(OP)[view] [source] 2023-08-02 14:16:44
Looking at my library, it's about half:

- Game used to be Mac playable, but isn't because of 32-bit

- Game doesn't have a Mac version at all

Valve's work on the Steam Deck shows they could fix both problems but why should they do free work for the world's richest corporation?

replies(1): >>paines+If
2. paines+If[view] [source] 2023-08-02 15:25:44
>>tl+(OP)
Because they would sell more games in the end. I guess this is exactly what will happen: A Steam Runtime for 32bit x86 games bundeled with FexEmu for M1 and a 32 bit x86 runtime for macOS in general.
replies(1): >>LegitS+Yt
◧◩
3. LegitS+Yt[view] [source] [discussion] 2023-08-02 16:24:23
>>paines+If
I don't think so. The whole move to steamos started with the windows store and valves worry that a future windows wouldn't support third party games, or would somehow make them worse compared to windows store games. It turns out msft made a mess of their initiative but that was valves worry.

I don't think galve trusts apple to do anything different at all - apple maintains much more stringent control of their os and what software can be run on it, and also asks for platform fees.

Valve wants none of that. Apple will develop their own game support and it will be for an apple gaming platform that they'll take 30% for.

[go to top]