IMO almost any application that is bottlenecked by CPU performance can be recast to use GPUs effectively. But it's rarely done because GPUs aren't nearly as standardized as CPUs and the developer tools are much worse, so it's a lot of effort for a faster but much less portable outcome.
I think WebGPU will be that universal language everyone speaks, and I think also that this will help get rid of Nvidia's monopoly on GPU compute.