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1. jrpt+(OP)[view] [source] 2023-04-12 19:42:10
How do you know it’d take more compute to produce a Sims text output once every few seconds, compared with actually rendering a real time 3D game? It seems extremely likely to me that this stuff will get incorporated into games, and it’ll be pretty fun too. If you have some optimized LLMs running on the client I don’t think it’ll be more computationally expensive than rendering a game.
replies(1): >>Sketch+q7
2. Sketch+q7[view] [source] 2023-04-12 20:13:20
>>jrpt+(OP)
> How do you know it’d take more compute to produce a Sims text output once every few seconds, compared with actually rendering a real time 3D game?

I don't. I assume it would need to be constantly running to know when it wants to speak and there will be multiple actors on the screen all the time. Do we have actual estimates for how much a response costs in ChatGPT? All I know is it takes a lot of video cards to power that system.

> If you have some optimized LLMs running on the client

Do these currently exist? I was under the impression that tech to date is compute intensive if you're looking for near real time interaction.

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