We are building a cloud-base real-time 3D engine and are looking for an experienced and passionate network engineer to help us develop network protocols optimized for real-time multiplayer usage. You should have a strong background in high performance C++ and ideally have experience in real-time game networking, such as a networked shooter, RTS, or MMO.
We are currently a team of 10 with an office in Montreal but will consider remote for the right candidate.
Contact: mark at 3dverse.com