zlacker

[parent] [thread] 2 comments
1. spookt+(OP)[view] [source] 2023-03-05 19:15:42
> It also mentions that the OpenGL implementation in Voodoo cards was incomplete and only enough to run Quake

That brings back some memories... I remember having to pick the rendering pipeline on some games, like Quake.

I also remember the days of having to route the video cable from my graphics card to my 3dfx card then to my monitor.

replies(1): >>mepian+Zj
2. mepian+Zj[view] [source] 2023-03-05 21:27:12
>>spookt+(OP)
>I remember having to pick the rendering pipeline on some games, like Quake.

You can still do that in some recent games, e.g. Doom 2016 and Half-Life: Alyx.

replies(1): >>jamesf+r41
◧◩
3. jamesf+r41[view] [source] [discussion] 2023-03-06 02:55:16
>>mepian+Zj
Yeah it's swung around again - it feels like 25 years ago you could choose between DirectX and OpenGL (and software too), then for AAA games at least there was DirectX only for the longest time, but now DirectX or Vulkan (or OpenGL, or DirectX 12 instead of DirectX 9/10/11).
[go to top]