The pass-through was really awkward. Depending on the exact board implementation it either looked perfect or terrible, and you couldn’t trust the reviewers because they were all blind, using awful monitors, and tended to focus on the game performance instead of whether it looked like trash the other 90% of the time you spent looking at the display.
>>jeffbe+(OP)
Yeah, this doesn't get mentioned enough. 3Dfx's first few cards were revelatory, but if you used the same computer for "actual work", the passthrough tended to kind of make your text look like ass in Windows/DOS.