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1. AlecSc+(OP)[view] [source] 2023-03-05 16:38:23
That sounds like a really cool experience. Could you expand further on the differences you saw?
replies(2): >>severi+X1 >>corysa+Qj
2. severi+X1[view] [source] 2023-03-05 16:46:27
>>AlecSc+(OP)
Something similar to the first screenshot in the article. Until then, Quake II on software graphics was a cool game for me but a game where you saw pixels everywhere, like every other game at the time. Discrete graphics cards on the other side made the game's graphics take a huge leap forward. It was a quality (and not just speed) I hadn't seen before, so much so that it was almost a different game for me. I guess it was 1999 or so.
3. corysa+Qj[view] [source] 2023-03-05 18:22:26
>>AlecSc+(OP)
Going from low rez, point-sampled to high rez, bilinear filtered (+antialiasing if you are lucky) is a huge quality leap. Basically PlayStation 1 vs PS2.
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