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1. TOGoS+(OP)[view] [source] 2023-03-05 08:09:26
Same. I have fond memories of first playing Doom on a 386 with the resolution set to extra low (approximately halving 320x200). The space between the pixels gives your imagination something to do. Sort of like how you can make a room look better by turning off the ceiling lights and just having a small lamp on your desk. I kind of think even if we get 120fps perfectly raytraced VR, it'll never be able to quite achieve the big pixel immersion experience.
replies(1): >>inDigi+AV2
2. inDigi+AV2[view] [source] 2023-03-06 09:24:33
>>TOGoS+(OP)
I felt similar things with the original Oculus Rift DK1 prototype. There was something magical when the pixel resolution was lower, your mind had to do more work and it somehow felt more immersive due to this..

At least in my eyes, might probably be also because it was the first VR headset I tried though. But the later DK2 and newer models did not capture that same feeling I had with the original DK..

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