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1. Gordon+(OP)[view] [source] 2023-03-05 08:01:16
I wonder if part of that is because GPU tasks are ridiculously parallelisable?

If you can split the screen into 64 equal chunks, there's nothing except silicon real estate stopping you splitting it into 128, or 256, or 2048. Think about how SLI worked, in the Voodoo II olden days.

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