No actually, that's not how that works. You're demonstrating the lack of empathy that the parent comment brings up as alarming.
Regarding programming, code that's only 95% right can just be run through code assist to fix everything.
Frustratingly, most people don't fully appreciate the art, and are quite happy for artists to put in only 20% of the effort. Heck, old enough to remember people who regarded Quake as "photorealistic", some in a negative way saying this made it a terrible threat to the minds of children who might see the violence it depicted, and others in a positive way saying it was so good that Riven should've used that engine instead of being pre-rendered.
Bugs like this are easy to fix: `x = x – 4;` which should be `x = x - 4;`
Bugs like this, much harder:
#define TOBYTE(x) (x) & 255
#define SWAP(x,y) do { x^=y; y^=x; x^=y; } while (0)
static unsigned char A[256];
static int i=0, j=0;
void init(char \*passphrase) {
int passlen = strlen(passphrase);
for (i=0; i<256; i++)
A[i] = i;
for (i=0; i<256; i++) {
j = TOBYTE(j + A[TOBYTE(i)] + passphrase[j % passlen]);
SWAP(A[TOBYTE(i)], A[j]);
}
i = 0; j = 0;
}
unsigned char encrypt_one_byte(unsigned char c) {
int k;
i = TOBYTE(i+1);
j = TOBYTE(j + A[i]);
SWAP(A[i], A[j]);
k = TOBYTE(A[i] + A[j]);
return c ^ A[k];
}