So no, still not the year of Linux on the desktop. Our entire dev team does it, but largely because Nvidia and Apple stopped working together.
The bigger surprise is Windows WSL2 is just about there for Ubuntu support. We are just blocked on opencl side of Nvidia support (but no ETA.)
Do you know if that situation has improved in the last year or so?
I was using microk8s (a kubernetes distribution) on the wsl side, and I had python scripts (also on the wsl side) which would deploy things into it, run tests until there was a problem, forward a port from the broken service to "localhost:8080", and then instruct the user to open a browser to explore the UI post-test-failure.
On bare metal Linux this was no big deal because "localhost" was unambiguous. But on windows you end up with the browser on the windows side and the forwarded port on the wsl side, so when the browser opened there was nothing at "localhost:8080" even though I could "curl localhost:8080" from the wsl side and get a response.
Presumably there is a way to further forward the port so that it is available to both Windows browsers and wsl python scripts, but I never found it.
Our experience with local k8s dev is the issues are more on the k8s distro side. So at least for local dev, I'm guessing the happier path is sticking with KinD approaches wrt WSL2. Our wsl2 docker testing was successful, even w GPUs, and bc of the file system seperation, felt more like native Ubuntu docker's imperceptible overheads vs the painfully slow OS X docker overheads (ex: npm run watch taking minutes vs seconds)