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1. ehsank+(OP)[view] [source] 2022-07-28 18:32:36
Right, but even a speed up / quality increase can flip workflows on their head. Take ray tracing for example, when you speed it up by an order of magnitude, you can suddenly go from taking a break every time you want to render a scene, vs being able to iteratively work on a scene and preview it as you work.
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