DRM has only been successful in the space of making easily replicable attacks more expensive than what is being protected by the DRM. Microsoft has talked about this publicly in this great talk on the Xbox One's physical device security. 'We can't stop people hacking, but we can make each hack more expensive than what someone would spend on games on average'.
https://www.youtube.com/watch?v=U7VwtOrwceoSGX running on centralized servers turns that calculus on it's head by concentrating the benefits of the hack all in one place.