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[parent] [thread] 2 comments
1. fogihu+(OP)[view] [source] 2021-03-31 11:22:13
That just means it wasn't properly tested and that CDPR just said it was. :)

My point is that such debacles are going to be costly, not just for the developer, but for the platform owner as well.

replies(1): >>dtech+1a
2. dtech+1a[view] [source] 2021-03-31 12:39:46
>>fogihu+(OP)
It was properly tested by the platform owners, and it was determined to be in an un-releasable state.

The mistake of the platform owners was to believe CDPR when they said they will have fixed all the found problems by release time.

replies(1): >>fogihu+Go
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3. fogihu+Go[view] [source] [discussion] 2021-03-31 13:59:50
>>dtech+1a
Fair enough. Not trying to make this a debate about CP2077 - I'm just pointing out that game bugs can have massive consequences for the platform owner and not just the game developer/publisher and that handling such consequences can be expensive. In other words, the originally mentioned $40k per patch might seem excessive, but can definitely be justified in cases where popular games break due to bugs. Imagine if CP2077 had been rendered unusable by a patch instead!
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