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1. moneyt+(OP)[view] [source] 2020-04-15 07:55:46
Permanent Record
replies(1): >>moneyt+tKx
2. moneyt+tKx[view] [source] 2020-04-28 09:36:36
>>moneyt+(OP)
Replies are locked after one fortnight? I'm keeping this one alive because it is directly above the "Space Engineers" comment.
replies(1): >>moneyt+IQ71
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3. moneyt+IQ71[view] [source] [discussion] 2020-05-11 16:40:07
>>moneyt+tKx
I have this dilemma, where I am reluctant to pursue creating this "virtual" experience on SE. Years ago I spent a few months familiarizing myself with the engine and the programmable block limitations. It took me dozens of hours just to create the simplest of scripts. Learning curve, I know, but eventually I just did not think that I was adding that much value to society by spending hours of my own time and money trying to make a video game more engaging.

I still think about it often, the possibilities of the game engine, and perhaps it is because now it is spring time in my hemisphere and I feel guilty grinding away on a computer with some artificial goal, while the sun is beaming down all around me at a higher angle in the sky - constantly improving conditions for planting and growing lifeforms.

Either space engineers is such a long term endeavor and I am being impatient, or I am wavering in ability focus and commit.

Now this update every two weeks will be permanent and carry more weight, forcing me to dedicate more consideration to its position amidst my comment history "story".

replies(1): >>moneyt+bKM1
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4. moneyt+bKM1[view] [source] [discussion] 2020-05-25 14:06:29
>>moneyt+IQ71
Haven't touched the game in weeks. But today at my factory I finally had a conversation I've been waiting to have for years ("Lagrangian point 1 will be where we build the space port")
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