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1. mumble+(OP)[view] [source] 2019-12-07 05:14:15
It's worth reading the article. "How do you draw black?" is a teaser for a much more insightful and nuanced (and convincing) treatment.

Here's a bit more:

Given additive blending, there’s no way to darken real pixels even the slightest bit. That means that there’s no way to put virtual shadows on real surfaces. Moreover, if a virtual blue pixel happens to be in front of a real green “pixel,” the resulting pixel will be cyan, but if it’s in front of a real red “pixel,” the resulting pixel will be purple. This means that the range of colors it’s possible to make appear at a given pixel is at the mercy of what that pixel happens to be overlaying in the real world, and will vary as the glasses move.

replies(1): >>dlp211+o7
2. dlp211+o7[view] [source] 2019-12-07 08:03:07
>>mumble+(OP)
I'm not sure that this isn't solvable, having used a hololens, I don't remember this being an issue, and if it was, it wasn't one that impacted my experience.
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