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[parent] [thread] 6 comments
1. wpietr+(OP)[view] [source] 2019-12-07 04:50:41
I don't think I would. I already have the experience of immersion with current screens. I don't think strapping screens to my face will improve anything. And given the metaphorical and literal headaches of trying to fool the human vision system, I don't expect that I'd enjoy anything in the facehugger category.

This might change for me if we could bypass the eyeballs and the limbs, of course.

replies(1): >>andyba+re
2. andyba+re[view] [source] 2019-12-07 10:05:03
>>wpietr+(OP)
Although VR is technically "strapping screens to your face" that description doesn't do justice to the actual experience. I sense from your jocular put-downs the scepticism of someone that hasn't tried modern VR. Would I be correct?
replies(1): >>wpietr+2O
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3. wpietr+2O[view] [source] [discussion] 2019-12-07 18:09:49
>>andyba+re
I have not tried the very latest generation, but I have tried previous generations. For me, it's really amazing/engaging/compelling for a while. And once the novelty wears off, it's not. I've also tried creating my own VR content and it's the same deal when I test it on people: really neat the first time, but interest quickly declines.
replies(1): >>andyba+eS1
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4. andyba+eS1[view] [source] [discussion] 2019-12-08 13:17:08
>>wpietr+2O
> I have not tried the very latest generation, but I have tried previous generations.

Just to clarify - you mean VR with 6DOF tracking of head and controllers? Vive, Rift, Quest, Windows MR etc.

Or something else? For me this is the minimum bar to being "truly interesting VR". Everything before that was just a novelty in my view.

replies(1): >>wpietr+ff2
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5. wpietr+ff2[view] [source] [discussion] 2019-12-08 18:07:11
>>andyba+eS1
That's great, and I'll certainly try them when I get the chance. But please understand that every time there's a new generation of hardware somebody tells me that this time is different for 3D. And have done since the 1990s.

And I'll note that I've believed that myself as long as my use of the platform is modest enough that it stays novel. So what I'm really looking for here is what I look for when evaluating most new products: proof of sustained use by a broad audience.

My personal experience with a new product doesn't tell me a lot. There are things I personally love that never take off, and there are things I don't like that end up being wildly popular. The evidence that will tell me VR has actually arrived is when it's good enough that people stop using their TVs or their Switches or their gaming PC. Or, heck, use it 20+ hours a week at the office, letting their laptops gather dust. And not just the ~3% of the people who are technophiles, the people who absolutely loved their Google Glass. But at a minimum, people in the ~15% group of early adopters, with usage starting to leak into the early mainstream group.

replies(1): >>andyba+Nk2
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6. andyba+Nk2[view] [source] [discussion] 2019-12-08 19:02:00
>>wpietr+ff2
> But please understand that every time there's a new generation of hardware somebody tells me that this time is different for 3D.

VR != 3D. 3D is only a small part of what makes VR compelling.

And it's hard for me to pass judgement on what other people have told you. I only know that 6DOF for me was the game changer. And I've been around the block a few times myself.

I'm still curious about what VR you have tried. I'd like to know what your benchmark is.

replies(1): >>wpietr+P6a
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7. wpietr+P6a[view] [source] [discussion] 2019-12-11 22:20:20
>>andyba+Nk2
Well here's your chance to help me get up to date. Why system and titles should I try next? https://news.ycombinator.com/item?id=21767363
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