One major difference between VR and AR content is that VR can do blacks. Current AR is limited to overlaying more light onto a piece of your visual field. It has no way to make any spot more dark. This is fine for VR, since there should be no other light leaking in apart from what is produced by the unit. AR at the least needs a projector that can compete with the amount of light in the your scene already.
>>pas+9t
Actually, my understanding is that light field is actually the ONLY way you could have ar with opaque black. However, you'd need orders of magnitude better light field tech than what's available.