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[parent] [thread] 3 comments
1. tomp+(OP)[view] [source] 2019-12-06 22:01:45
Isn’t it the exact opposite? Only with AR can you turn everyday spaces, like a home or an office, into games... with VR you’d be bumping into walls and tripping over things
replies(3): >>gbear6+25 >>ulfw+Td1 >>IshKeb+iu1
2. gbear6+25[view] [source] 2019-12-06 22:40:10
>>tomp+(OP)
A large point of video games is escape. AR takes that away. Plus, most people’s spaces aren’t set up for a game. For example, I couldn’t play Minecraft: Earth in my apartment since there isn’t a good flat space.
3. ulfw+Td1[view] [source] 2019-12-07 16:40:51
>>tomp+(OP)
Let’s be honest. Both are nothing more than niche.
4. IshKeb+iu1[view] [source] 2019-12-07 19:42:03
>>tomp+(OP)
No, VR lets you map a room so you can avoid walking into things. There are plenty of games that don't need a lot of space at all (the first Rift was a sit-down experience!)
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