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[parent] [thread] 4 comments
1. lucb1e+(OP)[view] [source] 2019-07-05 22:31:22
> Factorio does have a rather steep learning curve

Not... at all? I mean, Vim has a steep learning curve[1]. Factorio is a game meant for the masses.

Of course any game is hard to master, but in that case any game that is not made for 3 year olds has a steep learning curve. You won't know how to set up and manage a 1kspm factory from day one, but that's okay, you can start by exploring and have a lot of fun doing that.

[1] (if you ignore that you can just start by hitting "i" and save with "<esc>:wq" and you have an ordinary editor, but that's not the point.)

replies(2): >>vlunkr+t >>DonHop+vm
2. vlunkr+t[view] [source] 2019-07-05 22:36:38
>>lucb1e+(OP)
The fact that you would even consider comparing the controls of a video game to vim probably means it’s not the most intuitive.
replies(1): >>derefr+n7
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3. derefr+n7[view] [source] [discussion] 2019-07-06 00:05:20
>>vlunkr+t
I think the parent was assuming "steep learning curve" here was qualified as "for a piece of software used by programmers"; while the people that downvoted them assume "steep learning curve" here was qualified as "for a game." It is certainly easy to learn compared to a code-base; it is certainly hard to learn compared to Bejeweled.

Mind you, compared to other “programming games” like e.g. Shenzhen I/O, the main gameplay loop of Factorio is quite a bit simpler to wrap your head around. It's only when you try to ultra-optimize everything that it reaches that level of complexity. (Or when you "program in Factorio", ala "programming in Minecraft.")

replies(1): >>lucb1e+zB
4. DonHop+vm[view] [source] 2019-07-06 04:15:07
>>lucb1e+(OP)
Pfff! The only vi command anyone ever needs to learn is :q! ;)
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5. lucb1e+zB[view] [source] [discussion] 2019-07-06 09:03:56
>>derefr+n7
> I think the parent was assuming "steep learning curve" here was qualified as "for a piece of software used by programmers";

No. For example, my cousin plays it, someone who typically plays games like the Sims (and other games popular amongst women), has no university degree. She has no trouble with Factorio. I am honestly confused how anyone would call Factorio a difficult game. It's nigh impossible to lose unless you change the default settings to generate a more difficult world with much more aggressive biters. It's a building game, not a shooter that requires any kind of skill or specialised software that requires a manual.

Edit: asked said cousin whether she thought it has a steep learning curve. Answer was "lol, yes! And the curve just continues, there is still lots I could do better". I suppose having nearly only programmers as friends skewed my view of how many people had no trouble getting into it.

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