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1. gambit+(OP)[view] [source] 2019-07-05 18:04:32
So I must be the only person on HN who doesn't like it too much. I love the concept and the factory building - but I found the necessity to move a player character manually with direct controls to be incredibly detracting from the process of building factories. I have no idea why they couldn't just include a mode where you have your typical RTS-like mode where you just go and click on things that you want to do without playing a game of "will this 5 pixels tall character fit through this gap between two machines or not". Also, this might be a personal preference - I found the game's style to be hard to read, it's far too dark even when played at maximum brightness...it's just an endless sea of dark brown.
replies(7): >>Waterl+E >>SteveN+v1 >>kkapel+L1 >>BOBOTW+M1 >>zbuttr+F6 >>kingbi+0c >>opport+1v
2. Waterl+E[view] [source] 2019-07-05 18:09:20
>>gambit+(OP)
Same. I need it to be a God game without shooting and maybe a less photo realistic, more contrasting texture set.
3. SteveN+v1[view] [source] 2019-07-05 18:15:41
>>gambit+(OP)
In the true spirit of Factorio, there are mods to let you remove the player character and allow you to move arbitrarily around the map.
4. kkapel+L1[view] [source] 2019-07-05 18:17:12
>>gambit+(OP)
I think there is a "sandbox" mode in factorio which works like you describe. It has been some time since I last played but I recall it had something like that. You don't have a character in that mode.
5. BOBOTW+M1[view] [source] 2019-07-05 18:17:28
>>gambit+(OP)
I find having to actually move to be a pretty engaging part of the game. You have to find resources, and that might be dangerous. Vehicles and concrete help you maneuver more quickly, but have their own risks/drawbacks. Defending your base and setting up an outpost starts out as a manual task until you know how to do it automatically.

In simpler terms, having to do things the slow and manual way makes the fast and automatic solutions even more gratifying.

6. zbuttr+F6[view] [source] 2019-07-05 18:55:05
>>gambit+(OP)
My solution to this is just a mod for being able to interact with anything on the screen, and another for being able to move through all the gaps in structures you can't normally squeeze through. I think they are "Long Reach" and "Squeak Through", respectively. You still end up having to move around, but its much closer to what you're looking for, especially once you start getting player speed upgrades.
7. kingbi+0c[view] [source] 2019-07-05 19:34:09
>>gambit+(OP)
By mid-game your actions should be pretty divorced from the Player Character. Once you have a bot network you can place down items anywhere you can see on the map (i.e. have Radar coverage), allowing you to build anywhere you want without having to be nearby. You can even use the bot network to expand the bot network & radar coverage.
replies(1): >>PetitP+Ih
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8. PetitP+Ih[view] [source] [discussion] 2019-07-05 20:22:36
>>kingbi+0c
Additionally, maintaining the stock of material for your bot adds yet another fascinating layer of complexity to the game.
9. opport+1v[view] [source] 2019-07-05 22:24:16
>>gambit+(OP)
I don't like it because it feels too much like work. For my job I already do a lot of ETL so why would I do ETL in my free time if they aren't even going to pay me
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