With the caveat that Factorio is EXTREMELY addictive, properly described as "programmer crack", here are some other Factorio related discussions:
Factorio – a game where you can automate basically anything (factorio.com)
https://news.ycombinator.com/item?id=11266471
"This game is like crack for programmers." -kentonv (Tech lead for Cloudflare Workers, author of Sandstorm.io, Cap'n Proto)
https://news.ycombinator.com/item?id=11269098
Raycasting engine in Factorio game – Facto-RayO v1.0 [video] (youtube.com)
https://news.ycombinator.com/item?id=19878688
https://www.youtube.com/watch?v=7lVAFcDX4eM
Factorio to talk about horizontal scaling of software services (medium.com)
https://news.ycombinator.com/item?id=19095271
https://medium.com/@chrisfauerbach/gamification-of-horizonta...
Mapping Factorio with Leaflet (cloudflare.com)
https://imgur.com/c51pTnP - here I tried to invent a way to solve the accessibility issues of moving walkways; https://news.ycombinator.com/item?id=17703131 for context.
https://mastodon.technology/@temporal/100646861775747986 - Factorio-inspired tootstorm about what I'd like to see in an IDE/debugger.
Coming into Los Angeles
Bringing in a couple of keys
But don't touch my bags if you please
Mister Customs Man
https://en.wikipedia.org/wiki/EFF_DES_crackerhttps://www.donhopkins.com/home/archive/humor/deep-crack.txt
Give people a firehouse of events or deltas, though, and if they want to query it, performance is now their problem - they build the database, update it, index it, etc.
This is part of scaling organisationally, not just removing the database as a bottleneck.
Events are also a route to making cache invalidation - one of the hardest problems in CS, as we know - tractable. Build your caches as services that consume the firehouse, and invalidate based on a join between events and the cached data.
[1] https://en.m.wikipedia.org/wiki/Principal%E2%80%93agent_prob...
Indeed the second best positive percentage according to steamdb: https://steamdb.info/stats/gameratings/
No 29 if you just sort by positive reviews.
https://wiki.factorio.com/Blueprint
https://wiki.factorio.com/Blueprint_book
https://www.reddit.com/r/factorio/comments/7vnkze/blueprint_...
One of the stages of evolution of a Factorio programmer is learning how to make scalable modular blueprints that you can stamp down one next to another, with their inputs and output routed so they all plug together easily and run in parallel, without having to be manually wired together.
I can't remember which ones are multi player, but here are some of her playlists -- awesome stuff:
Factorio Tutorials Playlist
https://www.youtube.com/playlist?list=PL4o6UvJIdPNpm9szThfI-...
Factorio 0.17: Entry Level to Megabase 2
https://www.youtube.com/watch?v=el9Ih1gg3i4&list=PL4o6UvJIdP...
Factorio 0.17: Pyanodon with Aven1017
https://www.youtube.com/playlist?list=PL4o6UvJIdPNpUZ230345G...
Factorio Landfill Avalanche! (MP with Aven!)
https://www.youtube.com/playlist?list=PL4o6UvJIdPNrEWhjZOzfC...
Factorio ASMR
https://www.youtube.com/watch?v=P7dasB1a5J0&list=PL4o6UvJIdP...
>Rabbi Tricky: OMG KoS, your voice, your choice of words, it makes me really relaxed. I saw it mentioned before, but its like Bob Ross. Happy little trees are now in my mind, together with happy little miners and such. Please don't make this a one time video, i really love this. Much love
>mithrane: KOS - You really are the Female Bob Ross of Factorio. Love your videos and love this concept.