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1. Jabavu+(OP)[view] [source] 2018-02-15 16:37:48
I always find it interesting that game programmers have to be so much more technically skilled (well, until the age of game engine middle-ware) than full-stack CRUD jockeys, and yet are compensated much worse.

Science is fucking hard, and biology is fucking complicated. Trying to make this transition now, and ermahgerd I thought I dealt with complex system. Not!

replies(1): >>weeelv+pp
2. weeelv+pp[view] [source] 2018-02-15 19:47:58
>>Jabavu+(OP)
Agree 100%, although the same could be said of UI developers back before “middleware” (browsers, decent ui frameworks, etc). That shit was hard and required geometry and matrices. Occasionally your CSS guru today will touch on that stuff (that is the 1%), but with thousands of libraries or working implementations at their disposal. I think this will happen eventually in all specializations - you will eventually have your “ML devs” that invoke a library to recognize a hotdog in an image etc.
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