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[return to "I miss thinking hard"]
1. gyomu+v4[view] [source] 2026-02-04 04:42:51
>>jernes+(OP)
This March 2025 post from Aral Balkan stuck with me:

https://mastodon.ar.al/@aral/114160190826192080

"Coding is like taking a lump of clay and slowly working it into the thing you want it to become. It is this process, and your intimacy with the medium and the materials you’re shaping, that teaches you about what you’re making – its qualities, tolerances, and limits – even as you make it. You know the least about what you’re making the moment before you actually start making it. That’s when you think you know what you want to make. The process, which is an iterative one, is what leads you towards understanding what you actually want to make, whether you were aware of it or not at the beginning. Design is not merely about solving problems; it’s about discovering what the right problem to solve is and then solving it. Too often we fail not because we didn’t solve a problem well but because we solved the wrong problem.

When you skip the process of creation you trade the thing you could have learned to make for the simulacrum of the thing you thought you wanted to make. Being handed a baked and glazed artefact that approximates what you thought you wanted to make removes the very human element of discovery and learning that’s at the heart of any authentic practice of creation. Where you know everything about the thing you shaped into being from when it was just a lump of clay, you know nothing about the image of the thing you received for your penny from the vending machine."

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2. ibestv+7A[view] [source] 2026-02-04 09:21:38
>>gyomu+v4
This makes no sense to me. There are plenty of artists out there (e.g. El Anatsui), not to mention whole professions such as architects, who do not interact directly with what they are building, and yet can have profound relationship with the final product.

Discovering the right problem to solve is not necessarily coupled to being "hands on" with the "materials you're shaping".

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3. darepu+HB[view] [source] 2026-02-04 09:33:31
>>ibestv+7A
you think El Anatsui would concur that they didn't interact directly with what they were building? "hands on", "material you're shaping" is a metaphor
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4. ibestv+rD[view] [source] 2026-02-04 09:45:20
>>darepu+HB
I don't see why his involvement, explaining to his team how exactly to build a piece, is any different from a developer explaining to an LLM how to build a certain feature, when it comes to the level of "being hands on".

Obviously I am not comparing his final product with my code, I am simply pointing out how this metaphor is flawed. Having "workers" shape the material according to your plans does not reduce your agency.

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5. skydha+yV[view] [source] 2026-02-04 12:02:42
>>ibestv+rD
> I don't see why his involvement, explaining to his team how exactly to build a piece, is any different from a developer explaining to an LLM

Because everyone under him knows that a mistake big enough is a quick way to unemployment or legal actions. So the whole team is pretty much aligned. A developer using an LLM may as well try to herd cats.

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