Even for my usual toy coding problems it would get simple things wrong and require some poking to get to it.
A few times it got stuck in thinking loops and I had to cancel prompts.
This was using the recommended settings from the unsloth repository. It's always possible that there are some bugs in early implementations that need to be fixed later, but so far I don't see any reason to believe this is actually a Sonnet 4.5 level model.
Of course you get degraded performance with this.
Those are the quant thresholds where people with mid-high end hardware can run this locally at reasonable speed, though.
In my experience Q2 is flakey, but Q4 isn't dramatically worse.
Then why did you write this?
> It's always possible that there are some bugs in early implementations that need to be fixed later, but so far I don't see any reason to believe this is actually a Sonnet 4.5 level model.