On MacOS is much better. But most of the team either ended up with locked in Mac-only or go cross platform with Electron.
I haven't touched desktop application programming in a very long time and I have no desire to ever do so again after trying to learn raw GTK a million years ago, so I'm admittedly kind of speaking out of my ass here.
That’s actually why we're working on Slint (https://slint.dev): It's a cross-platform native UI toolkit where the UI layer is decoupled from the application language, so you can use Rust, JavaScript, Python, etc. for the logic depending on what fits the project better.
For teams comfortable with C++ or with existing C++ libraries to integrate, it can of course still be a strong choice, just not the preferred one for most current teams.