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1. phony-+X3[view] [source] 2025-04-23 20:11:49
>>todsac+(OP)
Is this the wrong time to rant about font licensing though? I’ve always bought and paid for fonts, but as I’ve gradually transitioned to mobile app development, I one day realized that all the fonts I bought for print are now worthless to me.

These crazy outdated licenses that let you print as many magazines or books you want forever, for a one-time price. But if your hobby is making apps, then suddenly the same font will cost you 50 times more - for a single year.

I guess these font sellers imagine there’s still some app boom - a Klondike rush with developers bathing in dollars. Maybe if their licenses were more realistic, piracy would be less of a problem.

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2. tptace+He[view] [source] 2025-04-23 21:34:12
>>phony-+X3
There is maybe nothing in the entire world that I am less sympathetic towards than the cause of font piracy / font liberation. You have perfectly good --- in fact, historically excellent --- fonts loaded by default for free on any computer you buy today. Arguing for the oppression of font licenses is, to me, like arguing about how much it costs to buy something at Hermès. Just don't shop at Hermès.
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3. gkober+oj[view] [source] 2025-04-23 22:03:23
>>tptace+He
I agree the average person is likely fine with the fonts on their computer, but this is profoundly misunderstanding the importance of design. Typefaces are incredibly important, and have been for centuries.

I'd argue that complaining about font prices is less like a Hermes bag, and more like complaining about high-end ingredients when a supermarket has cheap stuff. Yes, you can get away with cheaper materials when cooking, but the final product will deeply suffer.

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4. fmbb+wl[view] [source] 2025-04-23 22:16:17
>>gkober+oj
There are roughly zero apps out there that would ”deeply suffer” from having to use freely available and/or system supported fonts.
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5. gkober+7m[view] [source] 2025-04-23 22:21:53
>>fmbb+wl
That's not true at all. You think games would feel as immersive if everything was Calibri? Magazine-style articles would feel as tactile if they all used the same system fonts? Etc.

You may not care about fonts, but to say they don't matter is a misunderstanding. For example, I could glibly say we only need one programming language (the user doesn't care what syntax you used before it was compiled down to 1s and 0s!), but any engineer would make the case why that's not true at all.

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6. Mistle+HA[view] [source] 2025-04-24 00:37:03
>>gkober+7m
If Avatar can use Papyrus, I think your apps are fine with common fonts.

https://youtube.com/watch?v=jVhlJNJopOQ

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