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[return to "How to succeed in MrBeast production (Leaked PDF)"]
1. ocean_+Bb[view] [source] 2024-09-15 21:03:18
>>babelf+(OP)
Lot of people critiquing this, but you can't deny the success. I think a lot of the advice is applicable to startups.

1. KPIs, for Beast they are CTR, AVD, AVP, will look different if you are a startup. I am willing to bet he knows his metrics better than >95% of startup founders. Because he is literally hacking/being judged by an algorithm, his KPIs will matter more and can be closely dissected. Startups aren't that easy in that sense, but KPIs still matter.

2. Hiring only A-players. Bloated teams kill startups.

3. Building value > making money

4. Rewarding employees who make value for the business and think like founders/equity owners, not employees.

5. Understanding that some videos only his team can do, and actively exploiting and widening that gap.

The management/communication stuff is mostly about working on set/dealing with physical scale. You need a lot more hands dealing with logistics, which requires hardline communication and management. In startups, the team is usually really lean and technical, so management becomes more straightforward.

I am also getting some bad culture vibes from the PDF and really dislike the writing style. I think it's important not to micromanage to the extent he is--it's necessary, maybe, for his business. Not for startups. Interesting perspective, reminds me of a chef de cuisine in a cutthroat 90s kitchen. The dishes (videos) have to be perfect, they require a lot of prep and a lot of hands, and you have to consistently pump them out.

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2. threes+Uk[view] [source] 2024-09-15 22:21:43
>>ocean_+Bb
I always love the "just hire A-players" line.

As though startups are trying to hire mediocre people instead of having no choice.

And that 95% of startups don't know their metrics. Pretty sure almost all do but again don't have the skills or resources to meaningfully move them.

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3. kjksf+7p[view] [source] 2024-09-15 22:58:25
>>threes+Uk
It's more about willing to fire below-A players quickly rather than having a perfect hiring filter that only lets A players in.

Looking back at 7 companies I worked at: they all had a tough hiring filter to get in. But most of them also had not that great people that they were not firing.

Firing people is hard even when you know you should do it. You have to be a heartless bastard to not have a problem firing people.

It's even worse when the company gets so big that a game of building empires starts in which case managers have an incentive to grow headcount to grow power, even if that headcount isn't very good.

The document even talks about what MrBeast considers a B-player.

Made a mistake once? That's fine. Fuck ups are a price of ambition.

Made the same mistake twice? Need to be told the same thing multiple times? Not an A player so fired.

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4. XorNot+fs[view] [source] 2024-09-15 23:36:17
>>kjksf+7p
Of course now you have a function which isn't non-optimally performed, it's now not being performed at all. Because you're probably "running lean" so actually you have no redundancy for that function.

And then there's the sociological effect of course: are you even any good at identifying poor performers, does the team view it that way? You can be one employee departure away from an exodus since someone being laid off is usually a good sign for everyone else to reconsider how they feel about their position. Bad management is pretty good at generating a never-ending stream of "underperforming employees".

Like let's state the obvious here: you're looking back the 7 prior companies you worked for. Are the people you thought should be fired still there? Are they still turning up every day and doing something? Because in that context, whatever their fault, they are a more reliable resource to the company then you were (this isn't judgment: my resume is long too).

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