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[return to "What if someone mixed The Sims with ChatGPT bots?"]
1. js8+0k[view] [source] 2023-04-12 11:10:48
>>exar08+(OP)
Would be a good idea, finally we would learn what those baby sounds and chat bubbles are supposed to mean. Although I suspect they are really just talking about how to gef laid.
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2. Sketch+Rz[view] [source] 2023-04-12 12:47:19
>>js8+0k
I'm fairly certain simglish was a deliberate choice. There was nothing stopping them from having text.

Really, these sorts of ideas feel like we're getting to the "put everything on the blockchain!" phase. "Let's spend more GPU power for creating speech for the Sims than it takes to run the Sims itself!"

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3. jrpt+dm2[view] [source] 2023-04-12 19:42:10
>>Sketch+Rz
How do you know it’d take more compute to produce a Sims text output once every few seconds, compared with actually rendering a real time 3D game? It seems extremely likely to me that this stuff will get incorporated into games, and it’ll be pretty fun too. If you have some optimized LLMs running on the client I don’t think it’ll be more computationally expensive than rendering a game.
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4. Sketch+Dt2[view] [source] 2023-04-12 20:13:20
>>jrpt+dm2
> How do you know it’d take more compute to produce a Sims text output once every few seconds, compared with actually rendering a real time 3D game?

I don't. I assume it would need to be constantly running to know when it wants to speak and there will be multiple actors on the screen all the time. Do we have actual estimates for how much a response costs in ChatGPT? All I know is it takes a lot of video cards to power that system.

> If you have some optimized LLMs running on the client

Do these currently exist? I was under the impression that tech to date is compute intensive if you're looking for near real time interaction.

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