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[return to "3dfx: So powerful it’s kind of ridiculous"]
1. M4v3R+r5[view] [source] 2023-03-05 05:52:13
>>BirAda+(OP)
I have fond memories of playing Quake 2 for some time and then buying a Voodoo card. It suddenly looked like a totally different game. It wasn’t just the resolution and texture filtering - Quake 2 in GL mode used a totally different, dynamic lightning system and back then it was simply stunning.

Comparison pics: https://www.marky.ca/3d/quake2/compare/content.html

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2. deanCo+r7[view] [source] 2023-03-05 06:19:02
>>M4v3R+r5
I...totally prefer the SVGA "lower resolution" version, and I remember feeling like that at the time too.

The problem was the 3D version looked/looks just plain BLURRY.

Something about my brain is able to understand when they see a pixelated video game that it's an artifice, and give it a ton of benefit of the doubt.

I can't say it is in any way more realistic, but it feels more IMMERSIVE.

Whereas with the higher resolution one, it's an uncanny valley. Everything is too smooth and Barbara Walters-y.

Again, this is my memory of how I perceived it at the time, this isn't modern rose coloured glasses because obviously technology has improved dramatically.

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3. TOGoS+yf[view] [source] 2023-03-05 08:09:26
>>deanCo+r7
Same. I have fond memories of first playing Doom on a 386 with the resolution set to extra low (approximately halving 320x200). The space between the pixels gives your imagination something to do. Sort of like how you can make a room look better by turning off the ceiling lights and just having a small lamp on your desk. I kind of think even if we get 120fps perfectly raytraced VR, it'll never be able to quite achieve the big pixel immersion experience.
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4. inDigi+8b3[view] [source] 2023-03-06 09:24:33
>>TOGoS+yf
I felt similar things with the original Oculus Rift DK1 prototype. There was something magical when the pixel resolution was lower, your mind had to do more work and it somehow felt more immersive due to this..

At least in my eyes, might probably be also because it was the first VR headset I tried though. But the later DK2 and newer models did not capture that same feeling I had with the original DK..

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