I don't understand how these two sentences are related and the article doesn't explain it as far as I can tell. They seem to be vaguely insinuating that video games appropriating the red cross logo have caused these deaths, which is surely an absurd claim but I can't figure out what else they might mean.
EDIT: A lot of defensive responses. To be clear, no one is impugning the Red Cross or disrespecting the work they're doing. I merely don't understand the reasoning in TFA.
Wow that's a lot of snark.
1. I did read the entire article, I just didn't quote it all because that's not what quotes are for. Note that the site guidelines advise against accusations of not reading TFA.
2. "as such are becoming a target in conflict zones." So basically the absurd "videogames thus killings" argument that I addressed in my original post?
3. I got a couple dozen upvotes in a few minutes, so I'm not the only one confused by this.
"Videogames cause death" feels like a bad-faith oversimplification of the point they're trying to make. It's understandable, as video games are often wrongly attributed as creating violence... but that's not what they're saying.
They don't want video games to stop representing medics, for example... they just don't want the red cross to be synonymous with health, because it's much more specific than that.
I was being terse, not bad faith. In particular, "videogames cause death" is not a less robust argument than "trademark appropriation can cause confusion which can cause death". Moreover, I'm specifically being charitable and saying "I don't think this is what TFA means because it's so ridiculous, but I can't identify a better likely meaning".
But apparently there are a lot of people who think the "trademark violation => death" (again, brevity, not mockery) argument is serious, so I invite them to support their position with examples.
This also isn't about trademark, the red cross is outlined in the Geneva Conventions as a symbol with a specific meaning. That meaning is specific because it's meant to protect aid workers as neutral parties in conflict.
Good grief. Can you think of a reason why your analogy about changing how a symbol is used in real life might not apply to a debate about how symbols are used in fiction?
Let me offer up an analogy that isn't completely and obviously broken:
If you watch enough Doctor Who, does it make you believe that real life police boxes are actually camouflaged time machines?
The misuse of the red cross, especially in video games, is rampant to the point that the Red Cross is worried about confusion.
There's additional issue with the fact that video games are very common, but warzones and disaster areas less so. So it's quite possible the fictional association, if overused, could redefine the real-life usage for many people. We already see some of this in the comment section... many people don't understand the difference between "health" as a concept and the red cross as an element protected by international law.
It seems reasonable to try and claw that meaning back.