zlacker

[return to "It may just be a game to you, but it means the world to us"]
1. throwa+b4[view] [source] 2021-07-09 18:46:01
>>Tomte+(OP)
> In an increasingly uncertain world, this protective use of the red cross emblem has become more and more important. In the past ten years, there have been 162 fatalities among Red Cross and Red Crescent Movement personnel including two Canadians.

I don't understand how these two sentences are related and the article doesn't explain it as far as I can tell. They seem to be vaguely insinuating that video games appropriating the red cross logo have caused these deaths, which is surely an absurd claim but I can't figure out what else they might mean.

EDIT: A lot of defensive responses. To be clear, no one is impugning the Red Cross or disrespecting the work they're doing. I merely don't understand the reasoning in TFA.

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2. houris+68[view] [source] 2021-07-09 19:03:56
>>throwa+b4
Trying putting the whole article in context instead of picking apart two sentences. What they're saying is that the Red Cross Emblem is being watered down, so much so that it's losing it's symbolism of humanitarian protection status and impartiality and as such are becoming a target in conflict zones.
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3. throwa+sc[view] [source] 2021-07-09 19:26:30
>>houris+68
> Trying putting the whole article in context instead of picking apart two sentences. What they're saying is that the Red Cross Emblem is being watered down, so much so that it's losing it's symbolism of humanitarian protection status and impartiality and as such are becoming a target in conflict zones.

Wow that's a lot of snark.

1. I did read the entire article, I just didn't quote it all because that's not what quotes are for. Note that the site guidelines advise against accusations of not reading TFA.

2. "as such are becoming a target in conflict zones." So basically the absurd "videogames thus killings" argument that I addressed in my original post?

3. I got a couple dozen upvotes in a few minutes, so I'm not the only one confused by this.

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4. bingid+Wd[view] [source] 2021-07-09 19:35:55
>>throwa+sc
The argument is that diluting the mark can cause confusion, and that confusion can cause death.

"Videogames cause death" feels like a bad-faith oversimplification of the point they're trying to make. It's understandable, as video games are often wrongly attributed as creating violence... but that's not what they're saying.

They don't want video games to stop representing medics, for example... they just don't want the red cross to be synonymous with health, because it's much more specific than that.

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5. throwa+ff[view] [source] 2021-07-09 19:44:10
>>bingid+Wd
> The argument is that diluting the mark can cause confusion, and that confusion can cause death. "Videogames cause death" feels like a bad-faith oversimplification.

I was being terse, not bad faith. In particular, "videogames cause death" is not a less robust argument than "trademark appropriation can cause confusion which can cause death". Moreover, I'm specifically being charitable and saying "I don't think this is what TFA means because it's so ridiculous, but I can't identify a better likely meaning".

But apparently there are a lot of people who think the "trademark violation => death" (again, brevity, not mockery) argument is serious, so I invite them to support their position with examples.

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6. bingid+xh[view] [source] 2021-07-09 19:58:45
>>throwa+ff
If I start putting the toilet symbol on doors without toilets behind them, eventually you're going to stop expecting toilets behind the door. You don't need an example to know that.

This also isn't about trademark, the red cross is outlined in the Geneva Conventions as a symbol with a specific meaning. That meaning is specific because it's meant to protect aid workers as neutral parties in conflict.

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7. throwa+Zl[view] [source] 2021-07-09 20:29:41
>>bingid+xh
> If I start putting the toilet symbol on doors without toilets behind them, eventually you're going to stop expecting toilets behind the door. You don't need an example to know that.

Good grief. Can you think of a reason why your analogy about changing how a symbol is used in real life might not apply to a debate about how symbols are used in fiction?

Let me offer up an analogy that isn't completely and obviously broken:

If you watch enough Doctor Who, does it make you believe that real life police boxes are actually camouflaged time machines?

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