This is a beautiful quote because it is an example of one industry's bad behavior leading to another industry's bad behavior, upon which the first industry then users the second's similarity to justify themselves. Cars only started doing this because phones made it normal. It's wrong in both cases.
It's similar to when Apple defended it's 30% store cut by claiming it's an "industry standard"... specifically, an industry standard that Apple established.
Apple established a standard for the Apple app store. There was a lot of complaint about "Apple Tax" and Apple merely pointed out that it wasn't a "Apple Tax". Sure, Apple started it but others which are not even connected to the Apple ecosystem simply followed. They could have not decided to but they did (Re:Table 1) [0]. Microsoft, Samsung, Google and Amazon all have the same 30% tax. Heck, even commission rates for Xbox, Playstation, Nintendo have the same rate (Re : Table 2). I am sure Apple is not forcing them to have those rates.
Somehow, this conversation turns into an "Apple" vs rest conversation. There's no conversation had upon the charges on a digital distribution store. I'd say - let's have that conversation and come up with a number. Currently, the number is decided in a "free market". I would be open to come up to an alternate number. Most arguments against the 30% is that it is too high. Well, every penny that goes out from the developer's pocket is too high. The cost of an iPhone might be too high. Something, being too high is not an argument to not have that rate.
[0] https://www.analysisgroup.com/globalassets/insights/publishi...
There is no competition in the mobile app distribution market. Apple and Google have a duopoly on mobile app distribution, and they behave like a cartel when it comes to price fixing.
For over a decade now, consumers and developers could have benefited from real competition in the mobile app distribution market. Real competition between companies means that consumers can benefit from increased efficiencies and reductions in cost when it comes to distributing mobile apps.
Instead, Apple and Google have kept a stranglehold on the mobile app distribution market, and it took over a decade and the threat of regulation before Apple chose to lower costs to developers somewhat.
How can anyone know what prices are "industry standard" or "too high" when it comes to mobile app distribution if there is no real competition in that market, just a cartel consisting of two trillion dollar companies controlling mobile app distribution for nearly 13 years?
That in itself isn't a fix all, for example the Amazon app store for Android based devices still takes a 30% cut at the moment, but it opens the floodgates to stores like this that could start to create natural competition. And even if not at least you have the choice to try not to do that, look at Fortnite. Not for the court case but because they took a 0% cut on Android by distributing the app via their own store when they got kicked off due to that battle. Obviously not an option for everyone but you can still load the app on Android devices and Epic Games Store actually only takes a 12% cut as it's trying to compete. Even if none of this ends up mattering - at least one can load what they want on their devices.
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At the more extreme end there is always antitrust action like the oft cited idea of splitting the likes of Apple or so on into "Apple Hardware" and "Apple Software" which would definitely blow away some anti-competition tendencies (How many use ios+safari+apple-hardware because that's what they would pick vs that's the only option to get any of the above? Probably less than 100%...) but at the same time are probably a bit extreme when we have tried tamer things like the above before.
So basically, Microsoft Windows should have an Apple app store and Android should have an Apple app store?
Microsoft Windows and Android already allow this today which I think is why you hear about Apple's App store so much - it does not allow this. E.g. on Windows you can install iTunes and listen to Apple Music without Apple having to use Microsoft's app store or pay a cut of the subscription to Microsoft. The same is true on Android, Apple does not need to go through Google Play - it's possible to load the APK without it. That being said Apple Music still has the option of listing in the native stores (which it is in both the Microsoft Store and Google Play) it's just not _forced_ to be the only way to get the app _forcing_ the 30% cut to be paid.
As a result you do see competition to the Microsoft Store on Windows and you do see competition to the Play store on Android. Each is still an option though but it's not without competition. On the Apple App store your option is "30% app store cut or get the fuck out, this user owns an iPhone so you can't sell to them direct now".
But there is no reason to force any particular stores to be available on a particular platform, simply making sure stores are allowed has seemed to enabled competition in every place that has tried it so far.
The law (if it ever exists) should only apply to new iPhones and Apple should let users decide what they want.
Unlocking extra AppStores would likely also be more expensive than a locked in iPhone because of Apple’s ROI from the controlled AppStore. I don’t want to subsidize other people using a non-Apple controlled store when I know I wouldn’t.
As far as the subsidization again I'm not sure I follow, you're paying the subsidization today and the option to continue paying subsidization isn't what's changing.