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[return to "Terraria on Stadia cancelled after developer's Google account gets locked"]
1. arnaud+h2[view] [source] 2021-02-08 08:36:55
>>benhur+(OP)
As usual, some Googler browsing HN will reactivate his account, everyone will forget and Google won't change a thing to his unbanning process.
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2. pedrog+63[view] [source] 2021-02-08 08:47:19
>>arnaud+h2
Hopefully, more devs will do what this dev is (said to be) doing.

> Consider it burned. #Terraria for @GoogleStadia is canceled. My company will no longer support any of your platforms moving forward.

Of course, it's very difficult for small devs to do this. It takes an already solid business to be able to stand up like this. As always, I think this is the only way for Google to change, but I don't think it can happen.

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3. thetan+fn[view] [source] 2021-02-08 11:59:53
>>pedrog+63
I think it's also probably easy to do this with stadia since it's effectively 0 users. What would he say if steam treated devs like google does?
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4. brmgb+aB[view] [source] 2021-02-08 13:38:14
>>thetan+fn
If Valve treated game developers like Google does, Steam would have followed the path of Stadia which is failing despite being technically a good product.

That's my personal take on the current situation: despite owning one of the largest digital store, Google sucks at being a publisher. The actual automated ban is mostly inconsequential. Every large publishers have technical issue from time to time. What's unique to Google is that you can't effectively contact anyone to have them sorted out.

If you are an indie dev with a track record and works with Steam, XBLA, Epic or Nintendo, you will be in touch with a company representative.

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5. newswa+841[view] [source] 2021-02-08 15:46:46
>>brmgb+aB
> technically a good product.

Do you mean with technology or something like "technically it could have worked in the market"? Because if its the latter then I disagree. Its a service on which my entire library can disappear, I have to pay full price + subscription price and maybe buy new hardware (to play on TVs). I have no idea who this is for.

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6. brmgb+ID1[view] [source] 2021-02-08 18:32:10
>>newswa+841
> Do you mean with technology or something like "technically it could have worked in the market"?

Yes, I mean the technology. I played cyberpunk on it. It worked really well (better than I expected a streaming service to work).

> I have to pay full price + subscription price and maybe buy new hardware (to play on TVs).

You just need to pay the game to play in 1080p. The pro tier is if you want 4k and comes with free games. You can actually play free to play games like Destiny 2 for free on Stadia.

I wouldn't be surprised if you didn't know however. Google marketing was terrible.

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7. Ashanm+F62[view] [source] 2021-02-08 21:00:18
>>brmgb+ID1
Your mileage may very depending on a variety of factors. I got a free Stadia kit (controller + Chromecast Ultra) for being a YouTube Premium/Music subscriber, and decided I'd give a good and honest attempt at playing through a full game on Stadia.

I played through Superhot and the best I can say is latency is impressive given it's beaming my inputs to a server, rendering, and beaming the frames back to me (though still not as good as just playing locally). But I had some horrible issues. Several play sessions had to end because my internet was being unreliable, as home internet tends to do. Not sure if someone started streaming Netflix or what, but that's kind of the issue -- I don't want someone else doing something on my network to be able to affect my gameplay session. Or if my ISP is just experiencing high traffic, or if the internet in my neighbourhood goes out, etc. There's so much that can and does go wrong, even if it's 99.9% reliable, that's not near enough for a video game.

Thankfully the game I was playing wasn't particularly time-sensitive, if it started lagging I could stop for a second and the game doesn't move forward (that's just how Superhot works, for anyone who isn't familiar). But I was seeing on the front page of the store you can buy Celeste and I just could not imagine playing a precision platformer like that with the bit of latency that exists, plus the possibility I get a lag spike and by the time it catches up I'm already dead and restarting the segment.

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