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[return to "Terraria on Stadia cancelled after developer's Google account gets locked"]
1. arnaud+h2[view] [source] 2021-02-08 08:36:55
>>benhur+(OP)
As usual, some Googler browsing HN will reactivate his account, everyone will forget and Google won't change a thing to his unbanning process.
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2. pedrog+63[view] [source] 2021-02-08 08:47:19
>>arnaud+h2
Hopefully, more devs will do what this dev is (said to be) doing.

> Consider it burned. #Terraria for @GoogleStadia is canceled. My company will no longer support any of your platforms moving forward.

Of course, it's very difficult for small devs to do this. It takes an already solid business to be able to stand up like this. As always, I think this is the only way for Google to change, but I don't think it can happen.

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3. thetan+fn[view] [source] 2021-02-08 11:59:53
>>pedrog+63
I think it's also probably easy to do this with stadia since it's effectively 0 users. What would he say if steam treated devs like google does?
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4. brmgb+aB[view] [source] 2021-02-08 13:38:14
>>thetan+fn
If Valve treated game developers like Google does, Steam would have followed the path of Stadia which is failing despite being technically a good product.

That's my personal take on the current situation: despite owning one of the largest digital store, Google sucks at being a publisher. The actual automated ban is mostly inconsequential. Every large publishers have technical issue from time to time. What's unique to Google is that you can't effectively contact anyone to have them sorted out.

If you are an indie dev with a track record and works with Steam, XBLA, Epic or Nintendo, you will be in touch with a company representative.

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5. cables+pg1[view] [source] 2021-02-08 16:40:54
>>brmgb+aB
> If you are an indie dev with a track record and works with Steam, XBLA, Epic or Nintendo, you will be in touch with a company representative.

Yep. I worked for a small video game publisher with only four people in the entire company and we had a designated account representative at Sony, Nintendo, and Microsoft we could (and did) contact when we had issues.

Might be harder as an indie dev, but if you have any track record, like you said, I'm sure they know someone they can contact.

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6. 8yteco+ks1[view] [source] 2021-02-08 17:35:04
>>cables+pg1
We were a really low volume AWS customer. We had an account representative.
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