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[return to "Terraria on Stadia cancelled after developer's Google account gets locked"]
1. arnaud+h2[view] [source] 2021-02-08 08:36:55
>>benhur+(OP)
As usual, some Googler browsing HN will reactivate his account, everyone will forget and Google won't change a thing to his unbanning process.
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2. pedrog+63[view] [source] 2021-02-08 08:47:19
>>arnaud+h2
Hopefully, more devs will do what this dev is (said to be) doing.

> Consider it burned. #Terraria for @GoogleStadia is canceled. My company will no longer support any of your platforms moving forward.

Of course, it's very difficult for small devs to do this. It takes an already solid business to be able to stand up like this. As always, I think this is the only way for Google to change, but I don't think it can happen.

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3. thetan+fn[view] [source] 2021-02-08 11:59:53
>>pedrog+63
I think it's also probably easy to do this with stadia since it's effectively 0 users. What would he say if steam treated devs like google does?
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4. keving+2E[view] [source] 2021-02-08 13:53:53
>>thetan+fn
Many smaller devs have pivoted to leverage alternative platforms like Itch, Epic Games Store, Game Pass, etc alongside Steam for monetization, and some have ditched Steam entirely based on complaints with Valve's developer relations and pricing. Valve seems unlikely to ever make any concessions to win back the hearts of smaller developers, but they did panic once Epic Games Store and other storefronts started capturing exclusives for large titles by offering big studios a reduced cut (20-25% in some cases) to keep them around.

Another way to look at this: Valve's treatment of developers (not nearly as bad as Google, to be clear) is mostly tolerated because of Steam's inertia and market share. Google is acting like Stadia has inertia and market share when it has neither.

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