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[return to "Zork source code, 1977"]
1. traes+4E[view] [source] 2020-05-08 03:25:28
>>brayth+(OP)
MDL looks really interesting. Is there any similar modern-day language for more advanced (graphically and input wise) adventure games? Because if not I might build one...
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2. kd5bjo+CG[view] [source] 2020-05-08 04:01:59
>>traes+4E
In the ‘90s (?), LucasArts and Sierra both developed VMs for graphical adventure games (SCUMM and AGI); you can look into languages targetting those.

Inform is a more modern language for text adventures.

Ink is an open-source embeddable language for dialog trees and story puzzles. You’ll need to bring your own game engine, but there’s a Unity3d plugin to help.

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3. kevinm+fH[view] [source] 2020-05-08 04:09:48
>>kd5bjo+CG
Inform is the most direct descendant of Zork. It was inspired by the work of Infocom, a company founded by most of the authors of the MIT Zork. Folks especially enamored of Zork should start there. Inform has some support for displaying images.
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4. metroh+0I1[view] [source] 2020-05-08 14:29:21
>>kevinm+fH
Inform is not a descendant of Zork, it has no connection to it besides producing output files in ZMachine / Z-Code format, which is well-specified so that anyone can write a generator.

As far as programming the actual story goes, it's an independent implementation based on entirely different principles (Zork was written in MDL which was a Lisp).

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