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[return to "Epic Games is killing Linux support for games and software it acquired"]
1. gamblo+jo[view] [source] 2019-05-07 01:59:18
>>Jerry2+(OP)
All 10 Linux gamers howled in rage at this news...

If there was a market for Linux games Epic wouldn't have pulled Linux support. There is no money in Linux gaming, so many companies have started to pull back on supporting Linux after years of experimenting.

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2. throwe+us[view] [source] 2019-05-07 02:50:17
>>gamblo+jo
Slightly, but only slightly exaggerated. It's not cost-effective to support a platform with such small user-base, especially when it is a crapshoot of specs on the order of 90s PC gaming.

Probably much simpler just to make a solid Windows build that plays nicely with WINE.

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3. likecl+gy[view] [source] 2019-05-07 03:50:34
>>throwe+us
The Steam hardware survey doesn't really support your claims about Linux hardware specs vs Windows: https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...

Let alone MacOS, which is more supported than Linux but has comparatively much poorer hardware stats.

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4. jonas2+EA[view] [source] 2019-05-07 04:16:09
>>likecl+gy
According to your link, 0.81% of Steam users are running Linux. And they're spread out over a number of distributions, with the largest share at 0.20% for Ubuntu 18.04. Seems to support the claim that it's a very small and fragmented user base.
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5. Dylan1+dJ[view] [source] 2019-05-07 06:20:48
>>jonas2+EA
The post you replied to is about hardware specs, not the size of the user base.
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6. pjmlp+LK[view] [source] 2019-05-07 06:44:31
>>Dylan1+dJ
Which is filled with broken driver experiences, and a pleothora of distributions.
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7. _m7bj+aV[view] [source] 2019-05-07 09:28:59
>>pjmlp+LK
I gather from your comment that it's been a while since you refreshed your knowledge of the current state of linux.

Graphics card driver issues largely stopped being a problem about 4 years ago, with both major graphics card manufacturers committing to open source drivers.

Packaging for multiple distributions is a problem that I would call "solved" for the past ~2 years, see my comment here: https://news.ycombinator.com/item?id=19844241

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8. pjmlp+e11[view] [source] 2019-05-07 10:43:09
>>_m7bj+aV
Maybe that is why AMD open source drivers still doesn't properly support my travel notebook APU.

So where is the great hardware video decoding and the GL features fxgl was capable of?

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9. jnurmi+2e1[view] [source] 2019-05-07 13:02:39
>>pjmlp+e11
Accelerated video support is in the amdgpu driver which supports va-api (and vdpau).
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10. pjmlp+Ih1[view] [source] 2019-05-07 13:40:33
>>jnurmi+2e1
It doesn't support my AMD card, which was doing perfectly fine with fxgl, and DX11 on the Windows side.
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11. jnurmi+WH1[view] [source] 2019-05-07 16:10:40
>>pjmlp+Ih1
I take it your card is pretty old. There's always an option of staying at an older OS (like Ubuntu pre 16.04) to keep fglrx. What is your AMD card, by the way?
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12. pjmlp+jV1[view] [source] 2019-05-07 17:39:02
>>jnurmi+WH1
Brazos APU.

So the solution is to stay on a legacy kernel, with the security risks it entails, while my Windows 10 can perfectly make use of the DX 11 drivers.

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