I'm not normally a stickler for HN's rule about title preservation, but in this case the "in distributed systems" part is crucial, because IMO the urge to use both the actor model (and its relative, CSP) in non-distributed systems solely in order to achieve concurrency has been a massive boondoggle and a huge dead end. Which is to say, if you're within a single process, what you want is structured concurrency ( https://vorpus.org/blog/notes-on-structured-concurrency-or-g... ), not the unstructured concurrency that is inherent to a distributed system.
Probably has to do with not fighting the semantics of the language.
The Axum language had `domain` types, which could contain one or more `agent` and some state. Agents could have multiple functions and could share domain state, but not access state in other domains directly. The programming model was passing messages between agents over a typed `channel` using directional infix operators, which could also be used to build process pipelines. The channels could contain `schema` types and a state-machine like protocol spec for message ordering.
It didn't have "classes", but Axum files could live in the same projects as regular C# files and call into them. The C# compiler that came with it was modified to introduce an `isolated` keyword for classes, which prevented them from accessing `static` fields, which was key to ensuring state didn't escape the domain.
The software and most of the information was scrubbed from MS own website, but you can find an archived copy of the manual[1]. I still have a copy of the software installer somewhere but I doubt it would work on any recent Windows.
Sadly this project was axed before MS had embraced open source. It would've been nice if they had released the source when the decided to discontinue working on it.
[1]:https://web.archive.org/web/20110629202213/http://download.m...
On the BEAM used by Erlang, Elixir, and Gleam actors are called processes, and this guide [1] delves into domain modeling with them.
[0] https://fraktalio.com/fmodel/
[1] https://happihacking.com/blog/posts/2025/the-gnome-village/
> IMO the urge to use both the actor model (and its relative, CSP) in non-distributed systems solely in order to achieve concurrency has been a massive boondoggle
Can't you model any concurrent non-distributed system as a concurrent distributed system?
0. https://en.wikipedia.org/wiki/Run-to-completion_scheduling
> The entire thrust of this thread is that you can have a more reliable system that is easier to reason about if you use specific constructs that each have less power
Easier to reason about, sure, fine. Your earlier comment claims the actor model is a dead end in non-distributed systems.
> Unstructured concurrency should be reserved exclusively for contexts where structured concurrency is impossible, which is what the actor model is for.
Results from my quick search on structured/unstructured concurrency were all references to Swift. Is this a Swift thing? In any case, the issue appears to be more about managing tasks that don't require a preemptive scheduler. As I see it, that issue appears orthogonal to distributed/non-distributed systems.
[1] D (programming language):
https://github.com/ponylang/ponyc
Quite a few recent commits and their blog/X account mentioned their LSP now being bundled with the language...
https://www.ponylang.io/blog/2026/02/last-week-in-pony---feb...
Dunno, now it feels like the "hot" thing is either manual memory languages like Zig, Odin an Rust or languages with novel type systems like Lean, Koka, Idris, etc... GC'd "systems" languages like Nim, Crystal, Pony, Go, etc... all seem kind of old fashioned now.