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1. beagle+(OP)[view] [source] 2025-12-06 20:31:46
The Amiga 500 had high res graphics (or high color graphics … but not on the same scanline), multitasking, 15 bit sound (with a lot of work - the hardware had 4 channels of 8 bit DACs but a 6-bit volume, so …)

In 1985, and with 512K of RAM. It was very usable for work.

replies(1): >>mrits+N
2. mrits+N[view] [source] 2025-12-06 20:41:06
>>beagle+(OP)
a 320x200 6bit color depth wasn't exactly a pleasure to use. I think the games could double the res in certain mode (was it called 13h?)
replies(2): >>krige+93 >>teamon+Ba
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3. krige+93[view] [source] [discussion] 2025-12-06 21:04:32
>>mrits+N
For OCS/ECS hardware 2bit HiRes - 640x256 or 640x200 depending on region - was default resolution for OS, and you could add interlacing or up color depth to 3 and 4 bit at cost of response lag; starting with OS2.0 the resolution setting was basically limited by chip memory and what your output device could actually display. I got my 1200 to display crisp 1440x550 on my LCD by just sliding screen parameters to max on default display driver.

Games used either 320h or 640h resolutions, 4 bit or fake 5 bit known as HalfBrite, because it was basically 4 bit with the other 16 colors being same but half brightness. The fabled 12-bit HAM mode was also used, even in some games, even for interactive content, but it wasn't too often.

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4. teamon+Ba[view] [source] [discussion] 2025-12-06 22:14:32
>>mrits+N
You might be thinking of DOS mode 13h, which was VGA 320x200, 8 bits per pixel.
replies(2): >>banana+Jh >>global+Ij
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5. banana+Jh[view] [source] [discussion] 2025-12-06 23:14:09
>>teamon+Ba
And 6-bits per colour component.
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6. global+Ij[view] [source] [discussion] 2025-12-06 23:31:21
>>teamon+Ba
i remember playing with mode 13h, writing little graphics programs with my turboc compiler. computers were so magical back then.
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