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1. simonw+(OP)[view] [source] 2025-12-06 17:15:01
Yeah, I think it can. I'm reminded of the thing in the 80s when Compaq reverse engineered and reimplemented the IBM BIOS by having one team decompile it and write a spec which they handed to a separate team who built a new implementation based on the spec.

I expect that for games the more important piece will be the art assets - like how the Quake game engine was open source but you still needed to buy a copy of the game in order to use the textures.

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