zlacker

[parent] [thread] 11 comments
1. Telane+(OP)[view] [source] 2025-12-05 17:53:46
Care to elaborate? Can Microsoft flip a switch tomorrow and make Wine or Proton non-viable or illegal? I can't see how that would happen.
replies(2): >>bigyab+W1 >>pjmlp+w4
2. bigyab+W1[view] [source] 2025-12-05 18:02:24
>>Telane+(OP)
No, they cannot. It would require a huge DirectX API overhaul that would not propagate to hundreds of thousands of games that Proton supports.
replies(1): >>pjmlp+M4
3. pjmlp+w4[view] [source] 2025-12-05 18:13:56
>>Telane+(OP)
They control the technologies, their direction, how a future DirectX 13 or Windows 12 might look like, and have all the legal system on their side.

Also Microsoft Games Studios owns enough studios to make an impact.

Also Proton means zero game studios have to care Steam OS exists, they target Windows, use Visual Studio, and Valve is the one that has to make the needful if they care.

The same studios might even be using game engines that support GNU/Linux, yet letting Valve do the work is much more appealing.

replies(1): >>Telane+jc
◧◩
4. pjmlp+M4[view] [source] [discussion] 2025-12-05 18:15:51
>>bigyab+W1
It is enough to propagate to whole game studios owned by Microsoft Game Studios to make a visible impact, or take those games out of Steam.
replies(1): >>Telane+8d
◧◩
5. Telane+jc[view] [source] [discussion] 2025-12-05 18:48:28
>>pjmlp+w4
Graphics APIs have trended to be lower level, running basically directly on the GPU. I doubt Microsoft will be able to convince game developers to go the other way just to get their fingers inbetween you and your game.

Microsoft has been absolute dogshit at releasing newer program APIs for developer to use. Wine doesn't support UWPs/appx just because there's no demand, since no-one uses the Windows Store. You expect that same Microsoft to get game devs to jump on their new DRM scheme?

Microsoft released even their darling Halo in 2020 and 2021, and have committed to release Halo: Campaign Evolved in 2026 on Steam. I can't think of any new titles under the Microsoft umbrella that hasn't also released in Steam. They've realised that battle is lost. They can change course, but that doesn't mean they'll get anything out of that.

Developers are already doing sanity checks and patches specific to SteamOS. That trend will continue if SteamOS or Linux gains ground. It doesn't matter that the foundation is Microsoft, because even if Microsoft goes bankrupt tomorrow, that foundation doesn't disappear, and even the most malicious Microsoft can't unmake reimplementations or translation layers of their APIs.

That same studio would prefer to make a stable Windows version than an unstable Linux version that might not even work in 5 years since it used some stupid dependency. ANd if they're sensible about it and do a sanity check with Proton, Valve doesn't even have to do any work for them outside of what's already been done.

replies(1): >>pjmlp+Fl
◧◩◪
6. Telane+8d[view] [source] [discussion] 2025-12-05 18:51:42
>>pjmlp+M4
Ubisoft tried that with their newer games. It didn't work. I can't imagine it would work even if they took every single title of Steam that they could. All that would do is make those games not sell.
replies(1): >>pjmlp+Ll
◧◩◪
7. pjmlp+Fl[view] [source] [discussion] 2025-12-05 19:26:39
>>Telane+jc
Valve is the one making most of the work, devs target Windows, business as usual.

WinRT now runs on Win32 side as well, that is what new APIs like Windows ML, the abstraction used for all kinds of AI infrastructure now use, just as one example.

Microsoft Games Studio will do whatever they need to make shareholders happy, and if Steam gets in the way of XBox handhelds, maybe a change of heart will take place.

Who knows, Valve is the one that needs to worry, not Microsoft, they control the technology.

replies(1): >>Telane+tF3
◧◩◪◨
8. pjmlp+Ll[view] [source] [discussion] 2025-12-05 19:27:20
>>Telane+8d
Ubisoft doesn't own one of the top three games console, and the most sold desktop operating system in history.
replies(1): >>bigyab+fC
◧◩◪◨⬒
9. bigyab+fC[view] [source] [discussion] 2025-12-05 20:50:39
>>pjmlp+Ll
Ubisoft made games people wanted to play. It's not a ton of leverage, but more than you can say for Microsoft studios.

What can Microsoft even threaten? No more Fallout 76 and Halo Infinite? Linux is banned from Bedrock Edition? They'll re-cancel the Perfect Dark reboot? Every punishment I try to imagine is like death-by-pillow-fighting.

replies(1): >>pjmlp+vL1
◧◩◪◨⬒⬓
10. pjmlp+vL1[view] [source] [discussion] 2025-12-06 08:04:16
>>bigyab+fC
Pillow fights hurt as well, it is a matter of pillow mastery.

Microsoft studios can eventually only be available in non-Steam stores for example, like PS, XBox console and PC app store.

replies(1): >>Telane+vE3
◧◩◪◨⬒⬓⬔
11. Telane+vE3[view] [source] [discussion] 2025-12-07 03:02:36
>>pjmlp+vL1
Even Sony is releasing their games on Steam since they finally figured out that releasing their games for the PC is a more profitable venture than having them be console exclusives. Good luck convincing Microsoft of doing the opposite. Sure, they can make their games Xbox or MS Store exclusives, but it would be an irrational decision even if their end-goal is nothing but profit, since exclusivity clearly will lose them more sales than they can earn back in not having Steam be a middleman.
◧◩◪◨
12. Telane+tF3[view] [source] [discussion] 2025-12-07 03:15:37
>>pjmlp+Fl
> and if Steam gets in the way of XBox handhelds, maybe a change of heart will take place.

Nay a single consumer will see it that way, but rather see Xbox getting in the way of Steam. An Xbox handheld which you can't run your Steam games on will probably be about as much a failure as the Series S and X, or an equivalent successor, which I can't see any way for Microsoft to turn the tide with, and can't imagine Microsoft not knowing that.

> Who knows, Valve is the one that needs to worry, not Microsoft, they control the technology.

Game devs aren't going to follow Microsoft's every whim and desire, and Microsoft can't rugpull current technologies out from under neither Valve nor game devs.

[go to top]