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1. nottor+(OP)[view] [source] 2025-12-04 07:59:20
The one thing that worries me is that PC gaming is going fast to requiring controller support.

Which is reducing the complexity of control schemes to either nothing or mortal kombat like combos.

Forward, down, forward, high punch to build a new city in a 4X in a few years?

replies(3): >>skibz+M >>utopia+s3 >>viktor+kf
2. skibz+M[view] [source] 2025-12-04 08:06:08
>>nottor+(OP)
Controllers provide analogue controls (eg. thumbsticks and triggers) that most keyboards don't have.

If, as you suggest, the control schemes of video games are becoming less complex (Forward, down, forward, high punch) then surely the result would be more games that are playable with only a keyboard, not fewer?

replies(1): >>nottor+Y4
3. utopia+s3[view] [source] 2025-12-04 08:35:23
>>nottor+(OP)
> PC gaming is going fast to requiring controller support.

Hmmm I don't know. I did play Elden Ring & Clair Obscur with a controller but I also played Baldur's Gate 3 on mouse and keyboard. I also play VR games with controllers or hand tracking. Basically I play with whatever the game recommends.

To me it's like saying PC game is dead because mobile phone is so popular. Sure a LOT of players, and thus money, goes into mobile gaming but that doesn't prevent proper AAA and indies games on PC to have interesting mechanics.

PS: if you are into these kind of things checkout exotic controllers in events like Amaze. I remember a collaborative where you had to blow in pipes to push a rocket in the right direction and plenty of weirder stuff. Really cool but totally niche.

replies(1): >>nottor+Xh
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4. nottor+Y4[view] [source] [discussion] 2025-12-04 08:48:31
>>skibz+M
Heh the MK combo mention was a joke. Forgot I’m on HN.
replies(1): >>dirkde+Gf
5. viktor+kf[view] [source] 2025-12-04 10:15:40
>>nottor+(OP)
The one very visible trend in the last 30 years of game development was about reducing input complexity. It has nothing to do with complexity of games themselves. Now instead of fighting clunky controls like in good old times you fight game challenges, where the input tries hard to be as transparent as possible
replies(1): >>nottor+Bh
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6. dirkde+Gf[view] [source] [discussion] 2025-12-04 10:19:27
>>nottor+Y4
Original MK, Sub-Zero spine tear, sigh, the first one I ever did. Got me into gamedev. I appreciated it!
replies(1): >>nottor+1g
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7. nottor+1g[view] [source] [discussion] 2025-12-04 10:23:45
>>dirkde+Gf
Had to look it up to post :)

It was back in the days when we gathered at the kid whose keyboard could actually support so many simultaneous keypresses and did tournaments.

replies(1): >>dirkde+qr
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8. nottor+Bh[view] [source] [discussion] 2025-12-04 10:39:08
>>viktor+kf
> you fight game challenges

Like "kill 100.000 mobs" ?

With the 2 options you have left because those are all the buttons :)

And autoaim because those sticks aren't precise enough.

But it's not first person shooters I worry about, because those have devolved into competitive multiplayer IAP fests that create toxic communities.

I worry about strategy games and anything with a whiff of complexity. Reduce options because going through menus with a controller is slow and clunky. Reduce options because when playing at TV distance you can't read a serious list of properties like wargames have.

replies(1): >>mikkup+7m
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9. nottor+Xh[view] [source] [discussion] 2025-12-04 10:42:00
>>utopia+s3
> Elden Ring & Clair Obscur with a controller

I play soulsbornes on consoles with a controller, of course. Because From doesn't know how to do any other control scheme, they have "console DNA".

But how do you play Civilization (<= 5, the good ones) with a controller?

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10. mikkup+7m[view] [source] [discussion] 2025-12-04 11:21:52
>>nottor+Bh
I genuinely think you're hallucinating this threat to keyboard/mouse gaming input for anything other than AAA console-first releases and for specific genres like action/fighting games. Keyboard/mouse is still by far the dominant input scheme for PC gaming and PC gamers are broadly quite firmly set on this choice.
replies(1): >>nottor+7H
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11. dirkde+qr[view] [source] [discussion] 2025-12-04 11:59:52
>>nottor+1g
Trying to play with 2 players on the same keyboard was a nightmare. On mine WASD seemed to cope better than the arrows, so there was always a rush to pick sides of the keyboard. Ah, good times.
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12. nottor+7H[view] [source] [discussion] 2025-12-04 13:49:59
>>mikkup+7m
You’re sure developers won’t feel guided to get the steam deck and steam box badges for their titles to ensure more sales?
replies(1): >>mikkup+IP
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13. mikkup+IP[view] [source] [discussion] 2025-12-04 14:41:02
>>nottor+7H
Depends entirely on the genre of the game, the resources available to the developer, and the pressures they're facing from management. Most of the games in my library either have controller support as an afterthought or not at all. Controllers have been the minority choice in PC gaming since about forever and I haven't noticed that changing. What has changed is the gaming industry has created de facto standards and idioms for how PC games should handle. Play early shooters with their default setting and you'll get to experience all kinds of key mapping that send modern gamers looking for mods to fix it or another game to play. These days you can pretty much count on WASD for movement, the mouse for looking. Nobody ships a game with movement bound to the arrow keys or modal mouse look. Game developers now meet gamers where they are, and for PC games that is almost always mouse and keyboard, except in those genres where gamers expect controllers.
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