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1. NekkoD+(OP)[view] [source] 2025-12-03 22:51:22
The entire reason vulkan didn't ship with dynamic rendering and instead had its entire renderpass system is because it was to support tile based rendering.
replies(1): >>nomel+IQ2
2. nomel+IQ2[view] [source] 2025-12-04 20:12:03
>>NekkoD+(OP)
I'm aware it supports tile based rendering. I put it in quotes because support doesn't mean performance. Good TBDR performance requires the developer/engine have the concept of TBDR in mind. 99.9% of the PC games out there do/did NOT have TBDR in mind.
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