All it takes is new management to change the policies to make the company horrible and evil, and in the case of Google people made the realization far too late, and now Google owns too much of the internet to avoid.
No company is your friend, and they are all fundamentally structures around making a profit. But providing goods and services in exchange for money is not inherently exploitive or evil.
But if we treat all companies the same regardless of their behavior, they don't have any incentive to change their behavior.
So I'll keep rewarding the good behaviour and punishing the bad.
That said, I can think of a few things about Valve that are kind of bad, such as normalizing DRM with games. Linux people (including me) have historically been pretty anti-DRM, as they should be, but because everyone loves Valve we were all excited to get Steam on Linux, despite the fact that Steam is DRM.
Apple does have an exploitive business model. Take 30% from every business that's not them. Apple is trying to own the entire world. They're quickly becoming the bank by offering Credit Cards and Savings. I'm sure once they get big enough they'll turn the screws and add more charges because no company will want to lose 50+% of their market. The only thing that will stop them is regulation. Apple is fully an exploitive company
I really wish that the Ubuntu phone had fully come to fruition. I think if a dedicated Ubuntu Touch phone had been pushed in the US in ~2013, Canonical might have had the weight and funding to make it work. Sadly the Indiegogo was never funded, and we're stuck with the duopolistic dystopia we have now in the smartphone world.
Yes, I know about the Pinephone and it looks neat and I'm sure it's a decent enough product, but I haven't bought one because I've been afraid of things being missing. The network effect is strong, and I find it unlikely that my bank app or basically anything I use for work will ever get ported over to SailfishOS or Ubuntu Touch, meaning I'd have to carry around an iPhone or Android phone with me everywhere anyway.
I am not sure that this kind of vertical integration should be legal; Apple services and iOS should probably be different companies.
I just worry that if we keep rewarding them, as they get bigger (and especially if they ever go public), they'll be able to strangle the market more and more because everyone loves them, and then when most of the serious competition has been squelched, they'll change strategies.
To be clear, I like Valve in their current state. Steam is great, the Tenfoot/SteamOS software is great at converting a PC into a game console, Linux gaming is arguably better than on Windows now, and all of this is in no small part due to funding and effort from Valve. I'm not naive to this, that's objectively cool stuff. I hope they continue to be the same company.
https://www.pcgamer.com/gaming-industry/valves-reported-prof...
Not to say they are not great for Linux gaming. But this should not be mistaken for some kind of idealistic position. Windows a threat, they need to commoditize OS for gaming. At heart they still make Amazon's attempts at monopoly look like a lemonade stand :)
Epic's storefront is trash (only recently got ability to gift keys, still can't leave reviews), Microsoft already botched Game Pass by showing their cards too early via substantial price increases, and Amazon failed so badly that nobody even knew they tried.
It's a bit of miracle that Valve beat MS to the punch and built momentum behind Steam as the marketplace for games. They know this.
If gamers move to Linux and all the compatibility issues are solved, Valve is not going to pick a different passion project. Conversely, as long as Microsoft has a monopoly on OSes for gaming, Valve will support linux gaming.
I feel like this is a Normalcy bias though [1]. Valve hasn't abused their status yet, and maybe they never will, but all it takes is a change in management for that to come to an end. Even if there's no competition to squelch, they still might just decide they want more money and engage in rent-seeking behavior.
For example (and to be clear I am just making this up and it's not based on anything), suppose Valve were to start charging a yearly "hosting fee", where you now have to pay $50 a year to cover the cost of hosting your games, and if you don't pay this hosting fee you lose access to all your games. I have like 800 games on Steam, I've spent thousands of dollars on them throughout the years, I don't want to lose them, so I'd probably complain about it and take out my credit card and just pay it.
Stuff like this has already happened with other companies (like the Unity licensing fee fiasco a couple years ago).
I'm not saying that it will happen, but at this point Steam has so much of the market and so many people have their entire game collections on there that I don't think we should discount the possibility that it could happen.
Epic is giving games away but it still doesn't seem worth it to me to switch over because they lack steam input, good achievements, friend systems, good chat, inventory systems to trade items...
I'm not saying that this still will happen, and it's fairly likely that it won't happen, but I just think we should be mindful for it. Twenty years ago, pretty much everyone in the tech world loved Google.
You need friends for a lack of friend systems to matter :)
So the thing about antitrust is that it's not the act of having a monopoly that is punishable, it's the act of using that monopoly unjustly that is punishable.
Apple's app store is a good example here--their stipulations on financial payments in apps starts to really cross the line into illegal product tying to me. Whereas what Valve has done to lock-in users to Steam is... um... you might at best point to actions they haven't taken, but fundamentally, the alternative game stores have failed because they've not really demonstrated any value proposition other than "redirect Valve's profits to us", which isn't a big motivation for consumers.
You can also publish games on Steam without DRM, as in, you can then just copy the game files and run them anywhere. Most don't because it's extra work and because it's hard to explain to your boss why you should untick that checkbox, while consumers who care mostly go to GOG anyway.
There are plenty of other stores to get games from. They're just consistently worse than Steam.
They mostly sell space in their digital game shop, and services directly related to that shop.
Like, when people say “split up Google” or “split up Amazon” I know what they mean: you have a bunch of things that would ideally be profitable competitive businesses, under one umbrella—Chrome, Android, ChromeOS imagine if browsers and operating systems didn’t have a market price of $0! AWS, Amazon shop, etc. Valve, I don’t see it…
Steam wins because it provides a superior product for the end-user, not because of lock-in. Games purchased through Steam can be vetted with user reviews, supported with user-created guides and steam input configurations, streamed across devices, shared with family members, and even modded; all within the Steam experience.
Exactly, and the same goes for Steam.
If Steam didn't have nominal DRM, I'd imagine they wouldn't have been able to grow to the point they're at now, and we'd instead have many stores each with their own exclusives, but most of them have worse terms than Steam. That world is worse than the one we have now.
And if you really care, there's always GOG, or the skull and crossbones.
Google makes money with ads and at least takes this serious.
Apple just exploits.
Opposing all organized endeavors simply because they have the potential to pursue bad intentions essentially resolves to being against anything anyone is ever doing, which is more than a little bit pointless.
But companies themselves are just organizational paradigms used by people to pursue human intentions, and the reason you offered as to why we shouldn't "worship companies" was based on the possibility of people acting on bad intentions within those organizational paradigms.
But the possibility of people acting on bad intentions is present in all contexts of human activity, regardless of what organizational paradigm people are using to coordinate their activities.
So if "worship" resolves to "express approval for", and "companies" resolves to "organized human activity", based on a failure modality that's always present in all cases, then you are actually saying that people should not express approval for organized human activity.
I mostly meant “let’s look at this stuff with a healthy amount of cynicism”. This isn’t to say we can’t like the good things.