zlacker

[parent] [thread] 2 comments
1. lukan+(OP)[view] [source] 2025-12-03 20:38:35
Like another commentor mentioned, I think that only works for a specific cheat(engine) - as long as they don't adjust (and randomize more for example). If it could be solved with some statistics, I think it would have been done already. I ain't a statistician though, but if you feel confident, I think there is quite some money in it, if you find a real world solution.
replies(2): >>kelsey+m1 >>Xss3+kz1
2. kelsey+m1[view] [source] 2025-12-03 20:45:42
>>lukan+(OP)
To be sure. There's at most 6 frames of data per event to work with at 60fps. It's an interesting problem and well suited to statistics.
3. Xss3+kz1[view] [source] 2025-12-04 10:06:45
>>lukan+(OP)
Even randomisation would cause their aim to be statistically different to a normal players aim over time.
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